State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · July 2025

Top 5 Slime Games in Australia Q2 2025: Unified Platform Performance

Explore the performance trends of the top slime games in Australia for Q2 2025, featuring download, revenue, and active user insights from Sensor Tower's unified platform data.

Top 5 Slime Games in Australia Q2 2025: Unified Platform Performance

In the second quarter of 2025, slime games continued to captivate audiences in Australia. PlaySlime: Slime Simulator Game from Slime Simulator Studio saw a consistent weekly revenue, peaking at around $1.8K in late April. Weekly downloads varied, with a notable increase to 653 in the last week of June, while active users remained steady, hovering around 9.7K.

My Talking Slimy: Slime Cat 3D by Pixeland LLC experienced fluctuations in weekly revenue, reaching a high of approximately $1.3K mid-April. Downloads peaked at 659 in the same period, although active users showed a gradual decline, ending the quarter at 3.7K.

Newcomer I, Slime from Games Hub Hong Kong Limited, launched in late May, quickly gained traction with a revenue peak of $1.5K in its second week. Downloads started strong at 4.4K but tapered off significantly by the end of June.

Joy Slime: Stress Relief &ASMR maintained modest revenue throughout the quarter, peaking at $102 in mid-May, although downloads were negligible.

Super Slime Simulator from Dramaton LTD saw a peak in downloads early in April at 5.3K, with active users reaching a high of 9K by the end of June, despite a dip mid-quarter.

These insights, sourced from Sensor Tower, provide a snapshot of the dynamic slime game market in Australia. For more in-depth analysis, visit Sensor Tower's website.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2025